Platforms • • • • • • • • • • • • Platform of origin February 21, 1986 March 3, 2017 The Legend of Zelda is a created by Japanese and. It is primarily developed and published by, although some portable installments have been outsourced to, and. The series' gameplay incorporates elements of, and. The series centers on, the and chief protagonist. Link is often given the task of rescuing and the kingdom of from, who is the principal antagonist of the series; however, other settings and antagonists have appeared in several titles. The games' plots commonly involve a relic known as the, a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions exist.
Since the was released in 1986, the series has expanded to include 19 entries on all of Nintendo's major, as well as a number of spin-offs. An American aired in 1989 and commissioned by Nintendo have been produced in Japan since 1997. The Legend of Zelda is one of Nintendo's most prominent and successful franchises, selling over 80 million copies as of 2017. Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Overview Gameplay The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle, and exploration.
These elements have remained constant throughout the series, but with refinements and additions featured in each new game. Later games in the series also include stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements. Although the games can be beaten with a minimal amount of exploration and, the player is frequently rewarded with helpful items or increased abilities for solving puzzles or exploring hidden areas. Some items are consistent and appear many times throughout the series (such as bombs and bomb flowers, which can be used both as weapons and to open blocked or hidden doorways;, which can kill or paralyze enemies; keys for locked doors;, shields, and ), while others are unique to a single game. Though the games contain many elements ( is the only one to include an experience system), they emphasize straightforward -style combat over the, or combat of games like. The game's role-playing elements, however, have led to much debate over whether or not the Zelda games should be classified as, a genre on which the series has had a strong influence. Every game in the main Zelda series has consisted of three principal areas: an in which movement is multidirectional, allowing the player some degree of freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games) in which the player gains special items or advice; and, areas of labyrinthine layout, usually underground, comprising a wide range of difficult,, and items.
Each dungeon usually has one major item inside, which is usually essential for solving many of the puzzles within that dungeon and often plays a crucial role in defeating that dungeon's boss, as well as progressing through the game. In nearly every Zelda game, navigating a dungeon is aided by locating a map, which reveals its layout, and a magic compass, which reveals the location of significant and smaller items such as keys and equipment. In later games, the series includes a special 'big key' that will unlock the door to battle the dungeon's boss enemy and open the item chest. In most Zelda games, the player's is represented as a line of hearts. The life meter is replenished a number of different ways, including picking up hearts left by some defeated enemies, fairies or springs located in specific locations, or using an item such as a potion. Most games feature 'heart containers' as the prize for defeating the final boss of a dungeon and 'pieces of heart' for completing certain side quests or found in hidden chests; heart containers extend the life meter by one heart, and receiving a varied number of pieces of heart (on average four pieces) do the same as a heart container. Both will completely replenish Link's health.
The games pioneered a number of features that were to become industry standards. The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that simplified 3D combat. The series' original composer and current sound director, in 2007 Games in The Legend of Zelda series frequently feature in-game musical instruments, particularly in musical, which are widespread.
Often, instruments trigger game events: for example, the in The Legend of Zelda can reveal secret areas, as well as warp Link to the Dungeon entrances. This warping with music feature has also been used in A Link to the Past and Link's Awakening. In, playing instruments is a core part of the game, the player needing to play the instrument through the use of the game controller to succeed. Ocarina of Time is '[one of the] first contemporary non-dance title[s] to feature music-making as part of its gameplay', using music as a device and requiring the player to utilise songs to progress in the game – a that is also present in. 'The Legend of Zelda Theme' is a recurring piece of music that was created for the first game of the franchise.
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The composer and sound director of the series,, initially planned to use 's as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.
The 'Zelda Theme' has topped 's ' list. Up until, the Legend of Zelda series avoided using voice acting in speaking roles, relying instead on written dialogue. Series producer previously stated that as Link is entirely mute, having the other characters speak while Link remains silent 'would be off-putting'.
Also in Breath of the Wild, there will be a different approach to music in that there will be no 'theme music' for different locations. Instead, the main sounds will be natural ambience around the player, in addition to some minimalist piano music.
Inspiration The Legend of Zelda was principally inspired by 's 'explorations' as a young boy in the hillsides, forests, and caves surrounding his childhood home in where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a 'miniature garden' for players to play with in each game of the series.
Hearing of American novelist 's wife, Miyamoto thought the name sounded 'pleasant and significant'. Paying tribute, he chose to name the princess after her, and titled it The Legend of Zelda. Link and the fairy were inspired by and. The Master Sword was inspired by the, first mentioned in; as; 'Caledfwlch'. The similarities lay with the swords being kept in stone until the chosen one 'hero' takes it out to save the land.
On the The Legend of Zelda takes place predominantly in a medieval Western Europe inspired called, which has developed a deep history and wide geography over the series' many releases. Much of the backstory of the creation of Hyrule was revealed in the games,,,,, and.
Hyrule's principal inhabitants are pointy-eared humanoids called, which include the, Link, and the eponymous princess, Zelda. According to the in-game backstories, the world of Hyrule was created by the three: Din, Farore and Nayru. Before departing, the goddesses left a sacred artifact called the, which could grant powers to the user. It physically manifests itself as three golden triangles in which each embodies one of the goddesses' virtues: Power, Courage and Wisdom. However, because the Triforce has no will of its own and it could not judge between good and evil, it would grant any wish indiscriminately. Because of this, it was placed within an alternate world called the 'Sacred Realm' or the 'Golden Land' until one worthy of its power and has balanced virtues of Power, Wisdom, and Courage in their heart could obtain it, in its entirety.
If a person is not of a balanced heart, the triforce part that the user mostly believes in will stay with that person and the remainder will seek out others. In order to master and control the triforce as a whole, the user must get the other parts found in other individuals and bring them together to reunite them. The Sacred Realm can itself be affected by the heart of those who enters it: those who are pure will make it a paradise, while those who are evil will transform it into a dark realm. In Skyward Sword, the Triforce was sought by a demon king named Demise, and after a long battle, Demise was sealed away within the Temple of the goddess Hylia, guardian of the Triforce. Hylia, placing the Hylians on a floating island (called Skyloft) in the sky to protect them, orchestrated a means to stop the demon from escaping: creating the Goddess Sword (later becoming the Master Sword) for her chosen hero and discarding her divinity to be reborn among the people of Skyloft.
In time, Zelda and Link (the reborn Hylia and her predestined warrior), enacted the goddess' plan and Demise was destroyed. However, Demise vowed that his rage would be reborn and forever plague those descended from Link and Zelda. That prophecy came to fruition in, when Ganondorf's attempt to get the Triforce scattered it with him gaining the Triforce of Power. The Triforce of Wisdom ended up with the Hylian princesses descended from Zelda, each named after her, while the Triforce of Courage is passed to a youth named Link across generations.
While the Triforces of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only in Zelda II: The Adventure of Link that the Triforce of Courage was first introduced, being obtained by Link at the end of his quest. The Triforce, or even a piece of it, is not always distributed as a whole. Such as in The Wind Waker, Link must find all the pieces (called Triforce Shards) of the Triforce of Courage before he can return to Hyrule. Even in the original The Legend of Zelda, Zelda breaks her Triforce of Wisdom into 8 pieces for Link to find, before she was captured by Ganon.
The fictional universe established by the Zelda games sets the stage for each adventure. Some games take place in different lands with their own back-stories. And serve as parallel worlds to Hyrule, is a connected kingdom, and is an island far away from Hyrule that appears to be part of a dream. Fictional chronology The Legend of Zelda series chronology • • • • The Decline of Hyrule The Twilight Realm A New World • • • • • • • • • • • • • The chronology of the Legend of Zelda series was a subject of much debate among fans until an official timeline was released on December 21, 2011, within the collector's book, which was originally exclusive to Japan and was later released in the United States.
Prior to its release, producers confirmed the existence of a confidential document, which connected all the games. Certain materials and developer statements once partially established an official timeline of the released installments. Is a direct sequel to the, and takes place several years later. The third game,, is a prequel to the first two titles, and is directly followed. Is a prequel that takes the story many centuries back; according to character designer Satoru Takizawa, it was meant to implicitly tell the story of the Imprisoning War from the manual of A Link to the Past, with directly following its ending. Is then a prequel to Ocarina of Time.
Is set more than 100 years after Ocarina of Time. Is parallel, and takes place in the other timeline branch, more than a century after the adult era of Ocarina of Time.
Is a continuation of the story from The Wind Waker, and is followed by, which is set about 100 years later on a supercontinent far away from the setting of The Wind Waker. At the time of its release, for the Game Boy Advance was considered the oldest tale in the series' chronology, with set sometime after its events.
Precedes the two games, telling of the origins of villain Vaati and the creation of the Four Sword. Takes place six generations after Link to the Past. Important events that occur in the game include the Triforce being reunited, and Ganon being resurrected. Nintendo's 2011 timeline announcement subsequently posits that following Ocarina of Time, the timeline splits into three alternate routes: in one, Link fails to defeat Ganon, leading into the Imprisoning War and A Link to the Past, Oracle of Seasons and Oracle of Ages, Link's Awakening, The Legend of Zelda and The Adventure of Link. In the second and third, Link is successful, leading to a timeline split between his childhood (when Zelda sends him back in time so he can use the wisdom he has gained to warn the Zelda in the past of the horrifying fate of Hyrule) and adulthood (where the Zelda from the future lives on to try and rebuild the kingdom). His childhood continues with Majora's Mask, followed by Twilight Princess and Four Swords Adventures.
The timeline from his adult life continues into Wind Waker, Phantom Hourglass and Spirit Tracks. In the early 2000s, Nintendo of America released a timeline on the official website of the series, which interpreted all stories up to the Oracle games as the adventures of a single protagonist named Link. At one point, translator and his coworkers at Nintendo of America had conceived another complete timeline and intended to make it available online.
However, the Japanese series developers rejected the idea so the timeline would be kept open to the imagination of the players. Breath of the Wild's placement is currently unknown, as it contains references to games in all three of the timelines.
The only thing known about it is that it takes place thousands of years after Ocarina of Time. Main article: The central protagonist of The Legend of Zelda series, Link is the name of various young men who characteristically wear a green tunic and a pointed cap, and are the bearers of the. In most games, the player can give Link a different name before the start of the adventure, and he will be referred by that given name throughout by the (NPCs). The various Links each have a special title, such as 'Hero of Time', 'Hero of the Winds' or 'Hero chosen by the gods'.
Like many in video games, Link does not speak, only producing grunts, yells, or similar sounds. Despite the player not seeing the dialogue, it is referenced second-hand by in-game characters, showing that he is not, in fact, mute. Link is shown as a silent protagonist so that the audience is able to have their own thoughts as to how their Link would answer the characters instead of him having scripted responses. Princess Zelda.
Main article: Princess Zelda is the princess of Hyrule and the guardian of the. Her name is present in many of her female ancestors and descendants. While most titles require Link to save Zelda from Ganon, she sometimes plays a supporting role in battle, using magical powers and weapons such as Light Arrows to aid Link.
With the exception of the CD-i games (which were not official Nintendo games), she was not playable in the main series until Spirit Tracks, where she becomes a spirit and can possess a Phantom Knight that can be controlled by the player. Zelda appears under various other and, including (in ) and (in and ). In Skyward Sword, it is revealed that the Zelda of that game is a reincarnation of the goddess Hylia, whose power flows through the royal bloodline. The name 'Zelda' derives from the American novelist. Main article: Ganon, also known as Ganondorf in his humanoid form, is the main antagonist and the final boss in the majority of The Legend of Zelda games.
In the series, Ganondorf is the leader of a race of desert brigands called the, which consists entirely of female warriors save for one man born every one hundred years. He is significantly taller than other human NPCs, but his looks vary between games, often taking the form of a monstrous anthropomorphic boar. His specific motives vary from game to game, but most often his plans include him kidnapping Princess Zelda and planning to achieve domination of Hyrule and presumably the world beyond it. To this end, he seeks the, a powerful magical relic. He often possesses a portion of the Triforce called the Triforce of Power, which gives him great strength. However, it is often not enough to accomplish his ends, leading him to hunt the remaining Triforce pieces. Unlike Link, Zelda, and most other recurring characters, he is actually the same person in every game, with the exception of Four Swords Adventures, where he is a reincarnation of the original.
In each game the battles with him are different and he fights using different styles. The game indicates that Ganon is a reincarnation of an evil deity known as Demise. History Timeline of release years 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 1980s. The first Legend of Zelda game appeared on the in 1986. It was later converted into a cartridge game for the American NES., the first game of the series, was first released in Japan on February 21, 1986, on the. A cartridge version, using battery-backed, was released in the United States on August 22, 1987, and Europe on November 27, 1987.
The game features a 'Second Quest,' accessible either upon completing the game, or by registering one's name as 'ZELDA' when starting a new quest. The Second Quest features different dungeons and item placement, and more difficult enemies. The second game,, was released for the in Japan on January 14, 1987, and for the in Europe in November 1988 and North America in December 1988. The game exchanged the for (though the top-down point of view was retained for overworld areas), and introduced elements (such as ) not used previously or thereafter in the series. The Legend of Zelda and Zelda II were released in gold-coloured cartridges instead of the console's regular grey cartridges. Both were re-released in the final years of the with grey cartridges.
1990s Four years later, returned to the top-down view (under a ), and added the concept of an, the Dark World. The game was released for the on November 21, 1991. It was later re-released for the on March 14, 2003, in North America, on a cartridge with, the first multiplayer Zelda, and then through Nintendo's Virtual Console service on January 22, 2007. In addition, both this game (unchanged, except for being converted into a downloadable format) and an exclusive 'loosely based' sequel (which used the same game engine) called were released on the in Japan on March 2, 1997, and March 30, 1997, respectively. In 1994, near the end of the Famicom's lifespan, the original Famicom game was re-released in cartridge format. A modified version,, was released for the 's satellite-based expansion,, on August 6, 1995, in Japan. A second Satellaview title, BS Zelda no Densetsu MAP2 was released for the Satellaview on December 30, 1995.
Both titles featured rearranged dungeons, an altered, and new voice-acted plot-lines. The next game,, is the first Zelda for Nintendo's, and the first set outside Hyrule and to exclude Princess Zelda. It was released in 1993, and re-released, in full color, as a launch title for the Game Boy Color in 1998 as Link's Awakening DX. This re-release features additions such as an extra color-based dungeon and a photo shop that allows interaction with the. The first 3D-styled game of the franchise After a five-year hiatus, the series made the transition to with for the, which was released in November 1998. This game, initially known as Zelda 64, retains the core gameplay of the previous games, and was very successful commercially and critically. It is considered by many critics and gamers to be the, and ranks highly on IGN and EGM's 'greatest games of all time' lists, as well as scoring perfect scores in several video game publications.
In February 2006, it was ranked by as the best game released for a Nintendo console. The game was originally developed for the poorly selling, Japanese-only, but was to cartridge format when the 64DD hardware was delayed. A new gameplay mechanic, lock-on targeting (called 'Z-targeting' as that is the controller button used), is used in the game, which focuses the camera on a nearby target and alters the player's actions relative to that target. Such mechanics allow precise sword fighting in a 3D space. The game heavily uses context-sensitive button play, which enabled the player to control various actions with Link using only one button on the Nintendo 64's game pad. Each action was handled slightly differently but all used the 'A' button to perform.
For instance, standing next to a block and pressing 'A' made Link grab it (enabling him to push/pull it), but moving forwards into a block and pressing 'A' allowed Link to climb the block. The 'B' button was used only as an attack button. The game featured the first appearance of Link's horse,, allowing Link to travel quickly across land and fire arrows from horseback. Those who preordered the game received a gold-coloured cartridge in a limited edition box with a golden plastic card affixed, reading 'Collector's Edition'. In some stores that had this 'Collector's Edition' quickly sell out, a small and rare Zelda pin was given instead. It is the sword and shield emblem with 'Zelda' written on it. Very few of them are known to remain.
Ocarina of Time was re-released on the in 2002, when it was offered as a for in the U.S., Canada and Japan. Europe continued to receive it free in every copy of, except for the discounted version.
It includes what is widely believed to be the remnants of a cancelled expansion for Ocarina of Time known as Ura Zelda in early development. Named, the game was given the addition of revamped, more difficult dungeon layouts. Ocarina of Time was included as part of the for the GameCube in 2003. It is now available through the 's service.
In 2011, Nintendo released a new version of the game in stereoscopic 3D for the titled. In July 2015, Nintendo rereleased it for the Virtual Console. 2000s Ocarina of Time 's follow-up,, was released in April 2000.
It uses the same as the previous game, and added a time-based concept, in which, the protagonist, relives the events of three days as many times as needed to complete the game's objectives. It was originally called Zelda Gaiden, a Japanese title that translates as Zelda. Gameplay changed significantly; in addition to the time-limit, Link can use masks to transform into creatures with unique abilities. While Majora's Mask retains the graphical style of Ocarina of Time, it is also a departure, particularly in its atmosphere. It features motion-blur, unlike its predecessor. The game is darker, dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon slowly descends upon the land of to destroy all life. All copies of are gold cartridges.
A limited 'Collector's Edition' cartridge label was offered as the. Copies of the game that are not collector's editions feature a normal sticker cartridge label. Majora's Mask is included in the, and is available on the Virtual Console, as well as a 3D port for the portable 3DS console. The next two games,, were released simultaneously for the, and interact using or a.
After one game has been completed, the player is given a password that allows the other game to be played as a sequel. They were developed by in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original The Legend of Zelda to the Game Boy Color, they decided to make an original trilogy to be called the 'Triforce Series'. When the password system linking the three games proved too troublesome, the concept was reduced to two games at Miyamoto's suggestion.
These two games became Oracle of Ages, which is more puzzle-based, and Oracle of Seasons, which is more action-oriented. When Nintendo revealed the on August 24, 2000, the day before Nintendo's 2000 exposition, a software demonstration showed a realistically styled real-time duel between and. Fans and the media speculated that the battle might be from a Zelda game in development. At Spaceworld 2001, Nintendo showed a Zelda title, later released as in December 2002.
Due to poor reception, nothing further was shown until a playable demonstration was ready. Miyamoto felt The Wind Waker would 'extend Zelda 's reach to all ages'. The gameplay centres on controlling wind with a baton called the 'Wind Waker' and sailing a small boat around an island-filled ocean, retaining similar gameplay mechanics as the previous 3D games in the series. Following the release of The Wind Waker came The Legend of Zelda: Collector's Edition, which included the original The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask, and a demo of The Wind Waker. Noted that Majora's Mask suffered from a frame rate which appeared choppier and inconsistencies in the audio. This compilation was never sold commercially, and originally could only be obtained by purchasing a GameCube bundled with the disc (in North America, Europe and Australia), by registering a GameCube and two games at Nintendo.com, or by subscribing or renewing a subscription to (in North America) or in Sweden.
In the UK, 1000 copies were made available through the Club Nintendo Stars Catalogue program. After these were quickly claimed, Nintendo gave a copy to customers who mailed in from select GameCube games. The next game released in the series was for the GameCube, which was released in early 2004 in Japan and America, and January 2005 in Europe. Based on the handheld, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on -based and gameplay. The game contains 24 levels and a map screen; there is no connecting. For multiplayer features, each player must use a Game Boy Advance system linked to the GameCube via a.
The game features a single-player campaign, in which using a Game Boy Advance is optional. Four Swords Adventures includes two gameplay modes: 'Hyrulean Adventure', with a plot and gameplay similar to other Zelda games, and 'Shadow Battle', in which multiple Links, played by multiple players, battle each other. The Japanese and Korean versions include an exclusive third segment, 'Navi Trackers' (originally designed as the stand-alone game 'Tetra's Trackers'), which contains spoken dialogue for most of the characters, unlike other games in The Legend of Zelda series. In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released for the.
In The Minish Cap Link can shrink in size using a mystical, sentient hat named Ezlo. While shrunk, he can see previously explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings. Promotional artwork for In November 2006, was released as the first Zelda game on the, and later, in December 2006, as the last official Nintendo game for the, the console for which it was originally developed.
The Wii version features a reversed world where everything that is in the west on the GameCube is in the east on the Wii, and vice versa. The display is mirrored in order to make Link right-handed, to make use of the Wii remote feel more natural. The game chronicles the struggle of an older Link to clear the troubles of the interacting 'Twilight Realm', a mysterious force that appears around Hyrule. When he enters this realm, he is transformed into a, and loses the ability to use his sword, shield or other items, but gains other abilities such as sharpened senses from his new form. Twilight Princess includes an incarnation of Link's horse, Epona, for fast transportation, and features mounted battle scenarios including boss battles that were not seen in previous titles. Twilight Princess diverted from the cel shading of Wind Waker and went for graphics featuring more detailed textures, giving the game a darker atmosphere, thus making it feel more adult than previous games.
At the 2006, a trailer for for the was shown. It revealed traditional top-down Zelda gameplay optimised for the DS' features, with a cel-shaded 3d graphical style similar to The Wind Waker. At, Nintendo confirmed the game's status as a direct sequel to The Wind Waker, and released an extensive playable demo, including a multiplayer mode with ' elements.
Phantom Hourglass was released on June 23, 2007, in Japan, October 1, 2007, in North America and October 19, 2007, in Europe. The next Legend of Zelda for the DS,, was released December 7, 2009, in North America and December 11, 2009, in the UK. In this game, the 'spirit tracks', railroads which chain an ancient evil, are disappearing from Hyrule. Zelda and Link go to the 'Spirit Tower' (the ethereal point of convergence for the tracks) to find out why. But villains steal Zelda's body for the resurrection of the Demon King. Rendered disembodied, Zelda is left a spirit, and only Link (and a certain few sages) can see her.
Together they go on a quest to restore the spirit tracks, defeat the Demon King, and return Zelda to her body. Using a modified engine of that used in, the notably new feature in this game is that the Phantom Guardians seen in Phantom Hourglass are, through a series of events, periodically controllable. It was the first time in the series that both Link & Zelda work together on the quest. 2010s In April 2008, Miyamoto stated that 'the Zelda team is forming again to work on new games'. Miyamoto clarified in July that the Zelda team had been working on a new Zelda game for the. In January 2010, Nintendo Executive stated that the game would be coming out at some time in 2010, and confirmed that the game would make use of the Wii's MotionPlus feature, which had been announced too late to be integrated into the Twilight Princess Wii release.
The game's subtitle was announced at E3 in 2010 as, but its release was delayed to 2011. The game, the earliest in the Legend of Zelda timeline, reveals the origins of Hyrule, Ganon and many elements featured in previous games. It was released on November 20, 2011; the first run included a 25th Anniversary CD of fully orchestrated music from various Zelda games, including Skyward Sword.
In addition, Nintendo celebrated the 25th anniversary of game by releasing a Zelda game for all its current consoles in 2011: Link's Awakening in the 3DS's Virtual Console on June 7, for the 3DS in mid-June, Four Swords Anniversary Edition from September 28, 2011, to February 20, 2012, as a free DSiWare download and Skyward Sword for the Wii, which was released on November 18, 2011, in Europe; on November 20, 2011, in the United States; and on November 24, 2011, in Australia. A limited edition Zelda 25th anniversary 3DS was released on December 1, 2011, in Australia., a remaster of the original GameCube game, was released by Nintendo on September 20, 2013, digitally on the in North America with a retail release on September 26 in Japan, October 4 in North America and Europe, and October 5 in Australia. A month later, Nintendo released for the, which takes place in the same setting as A Link to the Past. Nintendo released a second 3DS version,, in North America and Europe on February 13, 2015, and in Japan and Australia on February 14, 2015.
At, Nintendo announced, a multiplayer game released for the 3DS in October 2015., a high-definition remastering of Twilight Princess, was released for the Wii U in March 2016. Nintendo showcased a demo reel at, which depicted Link fighting a monster in HD.
In January 2013, Nintendo revealed that a new Legend of Zelda game was being planned for the. The game was officially teased at, and was scheduled to be released in 2015.
However, in March 2015, the game was delayed to 2016. In April 2016, the game was delayed again to 2017; it was also announced that it would be simultaneously released on the Wii U and. At, the game was showcased under the official title,. The title was released on March 3, 2017. Other games CD-i games.
Main article: A series of video games was developed and released for the in the early 1990s as a product of a compromise between and Nintendo, after the companies failed to develop a CD-ROM peripheral for the Super NES. Created independently with no observation by or influence from Nintendo, the games are, together with. Nintendo never acknowledged them in the Zelda timeline, and they are considered to be in a separate, self-contained canon. These games are widely acknowledged to be the worst installments in the series. Main article: Three Zelda-themed games were created between 1989 and 1992. The version of Nintendo's series was released first in August 1989 as a dual-screen similar in appearance to today's.
It was re-released in 1998 as a Toymax, Inc. Mini Classic and was later included as an unlockable extra in, a 2002 compilation for the. While the Game & Watch Zelda was developed in-house by Nintendo, the subsequent two LCD games were developed by third parties under license by Nintendo. In October 1989, was developed by as part of its Game Watch line. This game was an actual digital watch with primitive based on the original Legend of Zelda.
In 1992, developed for its console. The game employed card-scanning technology similar to the later-released. Cancelled games Throughout the lifespan of The Legend of Zelda series, a number of titles (including main series titles as well as re-releases and spin-offs) in varying states of completeness have had their releases cancelled.
Perhaps the earliest of these was 's The Legend of Zelda Pinball Machine (cancelled 1993). After securing a license from Nintendo to produce two Nintendo-franchise-based pinball machines, pinball designer Jon Norris was tasked with designing the table. Before it was completed, Gottlieb decided to repurpose the game with an theme. Licensing for this version ultimately fell through and the game was released as simply Gladiators (November 1993). In 1998, Nintendo cancelled.
Originally intended as an expansion disk for on the, poor sales figures for the N64DD system led Nintendo to cancel its plans for the release. In 2002, Nintendo released a bonus disc called. It contained emulated versions of Ocarina of Time and Ocarina of Time Master Quest with a number of modifications originally planned for release in Ocarina of Time Ura including GUI textures and text modified to reflect the GameCube. [ ] In 2001, under license from Nintendo, cancelled the release of The Legend of Zelda: Mystical Seed of Courage for. Working with a Capcom team, was originally tasked with designing a series of three Zelda titles for the.
Referred to as the 'Triforce Series', the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom, and Chapter of Courage in Japan and The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US. The games were to interact using a, but the limitations of this system and the difficulty of coordinating three games proved too complicated, so the team scaled back to two titles at Miyamoto's suggestion. Was adapted from Mystical Seed of Power, was adapted from Mystical Seed of Wisdom, and Mystical Seed of Courage was canceled.
Before its 2006 release, both and from the series were planned to be playable characters for the Wii version of. However, they didn't make the final release because they weren't Marvel characters. In 2011, an unnamed Zelda 25th Anniversary Compilation was cancelled. To celebrate the 25th anniversary of the series, Nintendo of America originally had planned to release a compilation of titles together for the Wii, similar to the collector's edition disc released for the GameCube in 2003. However Nintendo of Japan's president Satoru Iwata and Shigeru Miyamoto disagreed in releasing it, believing it would be too similar to the Super Mario 25th Anniversary game released in 2010. Spin-off games As the franchise has grown in popularity, several titles have been released that are set within or star a minor character from the universe of The Legend of Zelda but are not directly connected to the main The Legend of Zelda series. Both map versions of the title for the Satellaview (released in August and December 1995) could be considered spin-offs due to the fact that they star the 'Hero of Light' (portrayed by either the Satellaview's male or female avatar) as opposed to as the protagonist of Hyrule.
A third Satellaview title released in March 1997, ( BS The Legend of Zelda: Ancient Stone Tablets) could also be considered a spin-off for the same reason. Other spin-off titles include for the – an RPG released in September 2006 in Japan (Summer of 2007 in the UK) to star supporting character. A second Tingle title is for the Nintendo DS.
Here Tingle again stars in this spin-off arcade style platformer, released in April 2007 only in Japan and available solely to Platinum Club Nintendo members. In addition to titles in which Link does not star as the protagonist, games such as the shooter title, (for the ), have been considered spin-offs due to the lack of a traditional 'Save Hyrule' plot-line. Released in November 2007 as a bundle with the Wii Zapper, this game allows players to assume the identity of Link as he progresses through a series of tests to perfect his crossbow marksmanship. Was released in Japan in 2009 as a sequel to Freshly-Picked Tingle's Rosy Rupeeland., a crossover game combining the setting of Nintendo's The Legend of Zelda series and the gameplay of 's series, was announced for the Wii U video game system in December 2013 and was released in North America in September 2014., a version for the containing more content and gameplay modifications, was released in March 2016. To commemorate the launch of the loyalty program in March 2016, Nintendo released My Nintendo Picross: The Legend of Zelda: Twilight Princess, a developed by for download to the Nintendo 3DS.
Cross-overs The Legend of Zelda series has crossed-over into a number of other Nintendo and third party video games. Most prominent of the collaborations would be in the series of fighting games published by Nintendo. Link appears as a fighter in for the, the first entry in the series, and is part of the roster in all subsequent releases in the series as well.
Zelda, (who is able to transform into as well),, and Young Link (the child version of Link from ) were added to the player roster for, and appeared in all subsequent releases except for 'Young Link', who is later replaced by 'Toon Link' from The Wind Waker, in subsequent releases and. Other elements from the series, such as locations and items, are also included throughout the Smash Bros. Outside of the series, Nintendo allowed for the use of Link as a playable character exclusively in the GameCube release of 's fighting game. • Link, using a design based on, appears as a playable character in via downloadable content, along with a 'Hyrule Circuit' racetrack themed on The Legend of Zelda series. The first pack is named after the series.
• In, a DLC stage based on The Legend of Zelda series was released in March 2014, named 'The Legend of Zelda Zone'. While built around the core gameplay mechanics of Sonic Lost World, 'The Legend of Zelda Zone' incorporates some elements from the Zelda series, including a heart-based vitality meter, rupee collection, and a miniature dungeon to explore. Reception and legacy Aggregate review scores As of March 22, 2017. Main article: A 13-episode American animated TV series, adapted by and distributed by, aired in 1989. The animated Zelda shorts were broadcast each Friday, instead of the usual cartoon which was aired during the rest of the week.
The series loosely follows the two NES Zelda games (the original The Legend of Zelda and The Adventure of Link), mixing settings and characters from those games with original creations. The show's older incarnations of both Link and Zelda appear in various episodes of during its second season. Print media released a short series of comics featuring characters and settings from the Zelda cartoon as part of their line., including A Link to the Past, Ocarina of Time, Majora's Mask, Oracle of Seasons and Oracle of Ages, Four Swords Adventures, The Minish Cap, and Phantom Hourglass, have been produced under license from Nintendo, mostly in Japan.
These cartoons are usually not involved with the chronology of the actual games. [ ] A number of official books, novels, and gamebooks have been released based on the series as well. The earliest was Moblin's Magic Spear, published in 1989 by Western Publishing under their Golden Books Family Entertainment division and written by Jack C. It took place sometime during the first game. Two gamebooks were published as part of the series by Archway, both of which were written by Matt Wayne. The first was The Crystal Trap (which focuses more on Zelda) and the second was The Shadow Prince. Both were released in 1992.
A novel based on Ocarina of Time was released in 1999, written by Jason R. Rich and published by Sybex Inc. Under their Pathways to Adventure series. Another two gamebooks were released as part of the series published by Scholastic. The first book was based on Oracle of Seasons and was released in 2001.
The second, based on Oracle of Ages, was released in 2002. Both were written by Craig Wessel.
In 2006, Scholastic released a novel as part of their Nintendo Heroes series titled Link and the Portal of Doom. It was written by Tracey West and was set shortly after the events of Ocarina of Time. In 2011, to coincide with the 25th anniversary of the series, an was published exclusively in Japan under the name.
It contains concept art from the series's conception to the release of Skyward Sword in 2011 and multiple essays about the production of the games, as well as an overarching timeline of the series. It also includes a prequel manga to Skyward Sword by Zelda manga duo. The book received an international release by publisher on January 29, 2013; it took the number one spot on 's sales chart, taking the spot away from 's trilogy. Dark Horse released The Legend of Zelda: Art & Artifacts, a follow-up art book to Hyrule Historia containing additional artwork and interviews, in North America on February 21, 2017, and in Europe on February 23, 2017.
Music Taking place in, Germany, on September 23, 2010, the video game music concert focused on music from and, among others, featured titles such as The Legend of Zelda. Following an intermission, the second half of the concert was entirely dedicated to an expansive symphonic poem dedicated to the series. The 35-minute epic tells the story of Link's evolution from child to hero. To celebrate the 25th anniversary of the series in 2011, Nintendo commissioned an original symphony,.
The show was originally performed in the fall of 2011 in Los Angeles and consists of live performances of much of the music from the series. It has since been scheduled for 18 shows so far throughout the United States and Canada. Nintendo released a CD titled The Legend of Zelda 25th Anniversary Special Orchestra CD. Featuring eight tracks from live performances of the symphony, the CD is included alongside the special edition of The Legend of Zelda: Skyward Sword for the Wii. Nintendo would later celebrate The Legend of Zelda 's 30th anniversary with an album which was released in Japan in February 2017. Potential films In 2007,, who provided the animation for and, created a pitch reel for a computer-animated The Legend of Zelda movie.
Nintendo did not take the studio up on their offer due to the failure of the live-action movie adaption of In 2013, Aonuma stated that, if development of a film were to move forward, the company would want to use the opportunity to embrace audience interaction in some capacity. Board games The Legend of Zelda-themed board game was released in the United States on September 15, 2014. A board game in the style of The Legend of Zelda series was released in June 2017.
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Warning spoilers are in these threads! • • • • • • • •. In 1995 Nintendo released a spin-off to the NES classic The Legend of Zelda through their satellite steaming service on the Super Nintendo’s Satellaview. This downloadable title made use of the SoundLink functionality, which allowed gamers to enjoy live audio broadcasts from voice-actors to complement the on-screen action.
Although the game has since been digitally archived in ROM format, it’s only as of now that gamers can sample the full experience Nintendo intended with the original voice-over tracks.